Eldritch Code of Conduct

Illegal Activities

No illegal activity, per the laws of Washington state or federal law will ever be tolerated. There is no exception to this, and any such activity will be immediately reported to the proper authorities, and result in expulsion from all current and future Eldritch events.

Inappropriate Behavior

The Eldritch team is committed to providing players with a safe environment, free of harassment, discrimination, bullying, griefing, and any other types of behavior that create an intimidating, hostile, or offensive atmosphere. The following list of examples includes, but is not limited to, behaviors that will not be tolerated. These policies extend to the consumption of alcohol while on site. If you are overly intoxicated, you will be asked to exit play until such a time as you have returned to normal function. Exhibiting these behaviors will earn a player a documented Warning, though this is subject to the discretion of the Eldritch team and the player may receive expulsion from all current and future Eldritch events. The second time a player participates in any inappropriate behavior, it will result in guaranteed expulsion from all current and future Eldritch events. No refund in part or whole will be given to a player who has been removed from an event or events.

    1. Abusive and/or Disruptive Behavior
    2. Bullying
    3. Griefing
    4. Trolling and/or Baiting
    5. Unnecessary Roughness
    6. Discrimination
    7. Sexual Harassment
    8. Blurring the Lines Between Out of Play and In Play
    9. Spreading Misinformation Out of Play

Alcohol

The possession and consumption of alcohol is permitted on site at Eldritch events. All sections and consequences of the Code of Conduct still apply while under the influence of alcohol. If you are overly intoxicated, you will be asked to exit play until such a time as you have returned to normal function.

Metagaming and Cheating

Metagaming is the use or application of information by a character that was not learned by their character, but by the player. It could be as innocent as a casual, Out of Play conversation they had with another player, for example. Intentional or not, the use of this information is a form of cheating and will earn a player a Warning. More than one Warning may lead to expulsion from all current and future Eldritch events and is subject to the discretion of the Eldritch team. Much of the content of Eldritch, plot or otherwise, is hidden, thereby making secret information a treasure in and of itself. We encourage you to do your best to not ruin unknown plot or content for other players by egregiously sharing this content. This same concept applies to the secret content of your fellow players.

Be Considerate and Respectful to Your Fellow Players

While we encourage conflict and drama within the context of game play, this should never come at the cost of Out of Play disenfranchisement or abuse of other members of the player community. All members of the player community should do their part to make sure every other player is having a great time. It is expected that players will check in with each other and be open, honest, and respectful of each other’s boundaries. If you are unsure if a fellow player is uncomfortable in an In Play or Out of Play situation, ask them. On the other side of that, if you are uncomfortable in a situation, speak up and let the other player know, or bring it to the attention of an Eldritch team member. If a player is found to be breaking this section of the Code of Conduct, it will result in expulsion of all current and future events of Eldritch. We will not tolerate an environment where players are disrespectful to one another.

Honor the Spirit of the Rules

While the Eldritch team has worked very hard to ensure that the rules and mechanics of the game cannot be taken advantage of in ways that were not intended, we are aware that it is difficult to find and fix every loophole. As such, we expect that our community will follow the “spirit” of the rules and mechanics. Eldritch was designed as a WYSIWYG (What You See Is What You Get) LARP. Therefore, if a player thinks that taking advantage of a rule in a certain way does not fit the intention of the rule, then they should not follow through with that action. If a player does not follow the spirit of the rules, intentionally or not, then they will receive a Warning from the Eldritch team. More than one Warning may lead to expulsion from all current and future Eldritch events and is subject to the Eldritch team discretion.

Honor the Hold

The “Hold” is a call that can be made by any player, at any time, when there is a potential serious safety issue. After the call is made, the player may find a staff member to further adjudicate the scene, or they may resume the scene when they decide they are ready to do so. After a player has called “Hold”, all other players in the scene must stop what they are doing and honor the Hold. They may not continue the scene while an Eldritch team member is located and they may not make attempts to coerce or persuade the caller of the Hold to continue the scene before they are ready. It is expected that players will follow the 4th section of the Code of Conduct, Be Considerate and Respectful to Fellow Players, especially during a Hold. If a player abuses the Hold or does not honor the Hold, they will receive a Warning. More than one Warning may lead to expulsion from all current and future Eldritch events and is subject to the Eldritch team discretion.

Be Respectful to Staff

The Eldritch team strives to provide a safe environment for the players and that safety should extend to the team itself. The same respect that we ask you to show your fellow players, we ask that you show to us. We expect that the 1st, 2nd, and 4th sections of the Code of Conduct be followed when interacting with Eldritch team members. If any of these sections are broken during a player’s interactions with an Eldritch team member, that player will either receive a Warning or be expelled from all current and future Eldritch events, subject to the section that was broken and the discretion of the Eldritch team. More than one Warning will lead to guaranteed expulsion from all current and future Eldritch events.

Refunds

If you are banned from the game for any reason you will NOT be entitled to a refund of any monies paid in part or whole to Eldritch Workshop, L.L.C.

Social Contract

Eldritch is nothing but a product of its community and the members therein. As such, all members of the Eldritch player community are expected and required to treat every other member with the utmost respect, consideration for their well being, and personal safety and security. This policy extends to both game play, and in out-of-game interactions at Eldritch events, and to treatment of Eldritch staff. The Eldritch Staff will never tolerate or take part in discrimination of any sort, be it based on gender, race, or otherwise. We fully support anyone who wants to come and be a positive and contributing member of the community. In an effort to both foster and maintain the progressive and healthy gaming community we, the Eldritch administration and staff, wish to cultivate at and through our events, the player codes of conduct and expectations are as follows.

Eldritch contains themes of political intrigue, horror, and the supernatural for ages 21+. And as a live action role playing game, Eldritch will drop you into situations and encounters that, while completely safe, may at times be a bit too intense or emotionally charged for your taste. As such, the Eldritch staff fully supports your right to remove yourself from any situation in which you feel unsafe or uncomfortable. It is possible that over the course of play, you may be involved in a scene or encounter to which you may attribute some extreme or negative emotion, or that may evoke some personal trauma. And while we want to give players real, emotional, and immersive experiences, it will never be the intent of the Eldritch staff to make any player relive any such event.

The Check In System

The check in system refers to a series of hand signals that all Eldritch players are expected to implement and use throughout the course of the event intended to manage character interactions. Please read up about it here, and use it.

The Hold

If you find yourself in a situation that presents imminent personal danger the intended course of action would be to call a “Hold,” remove yourself from the situation, and then find a member of staff to further adjudicate. All players are expected to stop what is going on until the player has removed themselves from the situation or the safety threat has been removed.

Fade to Black

Another method is what is referred to as the Fade to Black. However, the Fade to Black entails that you wish to participate in the scene, and accept any resulting consequences as a result, but not to participate in the appropriate role-play. In this situation, simply state, “Fade to Black,” and proceed with play as required.

PVE vs. PVP

Eldritch is a PVE game with a consensual PVP option. Characters will likely succeed best by working in friendly competition, but sometimes storylines lead to violence between characters. We encourage players to explore all options before choosing the death of another character as a means to an end. Players must follow the below steps before they choose to have their character attempt to kill another character. These steps can take place anytime; at Events or between Events.

  1. The player must first reach out to the other player(s) and initiate a discussion. How that discussion goes is largely up to the players involved, but there are some questions that can be asked to help guide the conversation. What is the assailant’s motivation? What is the story that led to this decision? Are there other options that the assailant can attempt before choosing death of another character? How does the other player feel about this? Are they emotionally and mentally prepared for their character’s story to come to an end? Will the assailant succeed in their attempt to kill the other character? Will the victim escape? It is required that all players involved consent to the story.

  2. If the players cannot come to an agreement on their own, or if for whatever reason one or more players do not wish to speak to the other(s), staff can be asked to step in and arbitrate. This can be done via the Contact form on our website, or in person at an Event, at which point a staff member will set up a mediation with the players involved.

  3. Once an agreement has been made, the roleplay can take place. If there is any wiggle room in the scenario for players to make impromptu decisions for their characters, then an attempt should be made to define those parts of the scenario ahead of time. Otherwise, the rest of the roleplay should follow what the players agreed to.

What can you expect from PVE in Eldritch? We can’t guarantee that your character will be safe in every situation. The nature of our setting and story is one of danger and discovery. Players must understand that if they participate in combat or go near combat, they are putting their characters at risk of death. We have defined our “Safe Hours” as 2 A.M. to 8 A.M., where characters are safe from PVE inside their cabins. If a player ventures outside of their cabin during this time, their character could be in danger. These Safe Hours do not guarantee protection from PVP, but the PVP should be defined ahead of time following the rules outlined above.

Give Others a Great Experience

While we encourage conflict and drama within the context of game play, this should never come at the cost of out-of-game disenfranchisement or abuse of other members of the player community. It is the goal of the Eldritch staff to provide every player with a singularly unique, enriching, and personally rewarding live action gaming experience. Required, however, is the mutual cooperation and inclusion of all. To this end, all members of the player community should do their part to make sure every other player is having a great time.

You Are Not Your Character Sheet

Eldritch is a world driven by the rich history of its world and the inhabitants therein. The rules and systems that were designed as a means by which to interact with this simulated world were done so with the intention that they would be secondary to, and enable real player creativity and imagination.